-
Here I will post updates whenever some strings need to be updated or new strings are added. If you would like to localise and keep localising this mod, you can subscribe for notifications on this issu…
-
ZAK:
* Enemies can climb steep slopes and sometimes run away: https://github.com/TheGameCreators/GameGuruRepo/issues/2247
* Enemies stand down when they shouldn't: https://github.com/TheGameCreators…
-
void CameraSharpMovement(int startFrame, int endFrame, GameObject lookat)
{
float startDegree = Random.Range(0.0f, 360.0f);
float nextDegree = Random.Range(-30.0f, 30.0f);
…
-
To determine whether a cell is traversable in cases like thin walls (like dig dug), tiles with z-height (e.g. enemy that can only fall to a 'lower' tile and not climb to 'higher' ones), and other sort…
-
Hi,
I am able to compile the Unity project and able to execute the test cases as well. But test cases are failing saying Unity context not found. I have attached the appium and device log for the s…
-
In the discussion for Tuples (#81), @luxspes brought up the issue of record types, a variant of tuples which are particularly important to databases and relational algebra.
One database given was:
`…
-
Create a direction ray that offsets by a random value to not 100% accurately hit the player. Then have a raycaster follow that direction to see if it lines up with the player mesh and if it does trigg…
-
I've got Bob's Classes working, and fortunately there isn't too much that needs to be done with it. However, I think it's worth discussing whether we should look into a major revision for this mod.
…
-
At Cannon Wars, players have to play SkyWars with TNT Cannons
-
In the original percy vs grog script, Grog would just run towards Percy at max speed, and would always start at a higher position value than Percy; the movement functions were written with this into a…