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I added a UV sphere to a collection bound dimension, and when I rotated it the dimension updated the wrong way. I attached a clip showing the problem.
![Blender 2020-05-03 16-16-12](https://user-im…
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https://docs.godotengine.org/en/3.2/classes/class_aabb.html
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I noticed that the bounding boxes created by py3dtiles are showing up in Cesium (`debugShowBoundingVolume: true`) as if they are tilted over the x-axis
(One might also assume that it is just the eart…
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I'm generating charts based on the visible area in longitude/latitude.
I can't find an obvious way to derive this. It's a fairly complex projection of the camera FOV onto a plane (or sphere) based …
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This is to resume what we talked about during our meeting, so you have a roadmap ;) Have fun!
_I repeat, nothing here is a universal and static truth, these are conventions (some of them are debatabl…
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How can I get dimensions of the objects?
I was expecting to find that in event.metadata['objects'][i](for i th object) but it does not have dimension information.
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### Bug report
**Bug summary**
A previously-working code (that gets to plot well using other backends or `matplotlib==3.2.2`) fails to render a plot on Jupyter notebook when using `matpl…
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## Version
* Phaser Version: 3.22.0
* Operating system: MacOS
* Browser:
## Description
Expected behavior: Tilemap in one Group will collide with Sprite in another Group, if the G…
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I guess the title explains it all, basically shift the player model up to preview how it stands on the ground like in-game instead of clipping through it. Would be very helpful if possible
![Untitled…
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hi,
and thanks for this awesome WOW project :]
but does it support any type of renderers like as Skinned mesh?
and can you provide an general script to just drag and drop it to the main camera …