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starandserpent
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Voxel-demo
Demo implementation of Terra using Weltschmerz and Foreman
https://discord.starandserpent.com/
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Terra
#111
Pawlost
closed
4 years ago
0
Removed redundant code
#110
Pawlost
closed
4 years ago
0
Try .Net standard
#109
Pawlost
opened
4 years ago
3
Dev
#108
Pawlost
closed
4 years ago
0
Optimize RID
#107
Pawlost
opened
4 years ago
1
Reduce GC pressure
#106
Pawlost
opened
4 years ago
1
Use Marshal annotation
#105
Pawlost
opened
4 years ago
0
LOD
#104
Pawlost
opened
4 years ago
3
Barrel distortion controls are broken
#103
Pilvinen
opened
4 years ago
0
Abstract octree nodes
#102
Pawlost
opened
4 years ago
2
Measure difference between raw chunk loading and chunk loading using frustum
#101
Pawlost
closed
4 years ago
4
Improve chunk speed test
#100
Pawlost
closed
4 years ago
1
Look into backface culling
#99
Pilvinen
closed
4 years ago
4
Research making one solid mesh with multiple textures
#98
Pilvinen
closed
4 years ago
2
Keep track of Real memory usage and show it in Debug HUD
#97
Pilvinen
closed
4 years ago
1
Advanced chunk loading
#96
Pawlost
closed
4 years ago
1
VRAM issues
#95
Pilvinen
opened
4 years ago
0
Tool for measuring distance
#94
Pilvinen
closed
4 years ago
1
CPU usage is at 100% even when idling
#93
Pilvinen
closed
4 years ago
0
Generation happens at two distances
#92
Pilvinen
opened
4 years ago
0
Generation pauses if mouse doesn't move
#91
Pilvinen
closed
4 years ago
0
Try using AABB to generate colliders
#89
Pawlost
closed
4 years ago
2
Seperate Chunk Mesher and Collider Mesher
#88
Pawlost
opened
4 years ago
2
Use Visual Server to bypass scene system
#87
Pawlost
closed
4 years ago
1
Voxel demo is not working on Linux
#86
Pawlost
closed
4 years ago
1
Allow negative values
#85
Pawlost
closed
4 years ago
1
Fix for Godot v3.2
#84
Pawlost
closed
4 years ago
1
Mixed octree and nodes
#83
Pawlost
closed
4 years ago
4
"Chunk stack" for generation and loading
#82
Pilvinen
opened
4 years ago
0
Vertex count is not shown in mesh grid view
#81
Pilvinen
closed
4 years ago
1
World size 1 1 1 causes a crash
#80
Pilvinen
closed
4 years ago
1
Chunk borders view for debugging
#79
Pilvinen
opened
4 years ago
0
Octree view for debugging
#78
Pilvinen
opened
4 years ago
1
Mesh grid view keyboard shortcut handling is buggy
#77
Pilvinen
opened
4 years ago
0
Investigate mesh generation - we might be getting extra geometry
#76
Pilvinen
closed
4 years ago
4
Move game.tscn to Voxel-demo
#75
Pilvinen
closed
4 years ago
0
Alex changes
#74
alexporter8013
closed
4 years ago
1
Exploring alternative octree traversal options
#73
Pilvinen
closed
4 years ago
1
Delay creating chunk generation pool
#72
Pawlost
opened
4 years ago
2
Create small light weight open source test resources for Voxel-demo
#70
Pilvinen
closed
4 years ago
2
Onscreen statistics: Blocks
#69
Pilvinen
opened
4 years ago
1
On screen statistics: Issues with vertex count and suggested solutions
#68
Pilvinen
opened
4 years ago
2
On screen statistics: Chunk count broken
#67
Pilvinen
opened
4 years ago
1
Sanitize the project
#66
Pilvinen
closed
4 years ago
0
Something murdered FPS in recent commits
#65
Pilvinen
closed
4 years ago
2
Combining Morton and RLE
#63
Pawlost
closed
4 years ago
0
Add player character
#60
Pawlost
opened
4 years ago
2
Different blocks
#59
Pawlost
opened
4 years ago
0
HRLE Implementation
#58
Pawlost
opened
4 years ago
1
Measure and display distance from camera to targeted block
#57
Pilvinen
opened
4 years ago
2
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