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Without biters, there seems no way to obtain (small) alien artifacts
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### Description
Many examples of Buildings fail with C++ due to duplicate variable declarations. For instance (a small one):
[Buildings.HeatTransfer.Windows.BaseClasses.Examples.TransmittedRadiati…
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If a far away vessel is *landed*, it will jolt through the planet eventually.
Vessels that are landed should be locked to their position relative to the landed on body while too far away.
Vessels …
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First of all I want to say this project does appear to cover a workflow that goes from start to finish using only open source code, which I appreciate. The sample output example you showed from the p…
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This would allow the creation of a town for example.
One idea would be to build it like this.
**simple_building.yml**:
```
0:
- ["1", "1"]
- ["1", "1"]
legend:
{
"1":"Glass",
…
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```
The application slows down when many influence radii are rendered
simultaniously.
```
Original issue reported on code.google.com by `jc.bern...@gmail.com` on 25 Dec 2011 at 5:55
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**Describe the bug**
If you play as the Empire or Atlanteans and open the building help for any of the building, there is a section called "Lore" and "Production" that is currently empty.
For the lo…
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```
When dealing with project proposals I want to show proposed buildings
models in the context of an existing 3D city in Google earth. I don't want
to turn off the 3D buildings but instead define a r…
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![image](https://github.com/OSU-Sustainability-Office/energy-dashboard/assets/82061589/eb5c1f9e-7845-49be-be11-060411f582f3)
Might need to change `accumulated_real` to float in SQL workbench
Som…
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All compositions are wanted, even if they already exist, but I want to keep track of what is missing and should take priority:
- All CUP buildings
- All GlobMob buildings
- The livonia radio inst…