-
Need to investigate whether we can do this on an initial connect, but we can definitely load an addon from the workshop before a map change. Probably want a cvar-configurable timeout where the server …
-
`v1.0.3` works, `v1.04` & `v1.05` I get the same error:
```
System.NullReferenceException: Object reference not set to an instance of an object.
at GunGame.Stats.StatsManager.GetNumberOfWinner…
-
- [x] worldspawn
- [x] info_player_start
- [x] info_player_deathmatch
- [x] info_null
- [x] env_explosion
- [x] env_sprite
- [x] func_button
- [x] func_bobbing
- [x] func_breakable
- [x] func…
-
system info: https://gist.github.com/sylveonsylvia/ae85dc0a89f18e7927effb2354a9e148
cs2 seems has a memory leak in vram causing the game to use up to 7gb of vram
![Screenshot_20230928_175924](h…
-
### Describe the bug
For some reason server cache goes to old MTA folder. Personally, i didn't see anywhere mentioning that MTA 1.6 would use old folder (or i'm just blind). It's probably a bug, si…
-
Not for Air Fight but just a normal UT99 CTF map. The AF prefix here indicates the makers of the map, ActionForce Studios.
Same comment applies to the two other AF maps added at the same time as C…
-
The expected behavior is the same as any other source port, and for the level to start normally when these options are passed. The current behavior is that we are spawned at a deathmatch location (i.e…
-
many people have great ideas that would get more players and make them stay 24/7 in MTA but sadly most of us don't know how to script, It would be a great idea to develop mta in a way like Roblox Stud…
-
CTF/TDM mode can print the name of the player you're looking at; figure out how to bring it into deathmatch
-
#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/): https://gist.github.com/boustrophedon/0636ce8c38f9398…