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Hi, the Path Tracing SDK website claims that both Vulkan and DX12 APIs are supported "at launch":
https://developer.nvidia.com/rtx/path-tracing/get-started
[Q: What APIs are supported?](https:/…
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**Issue description:**
when click "build" button at "game cooker" window, editer crashed, everytime...
but, there was a flaxgame.exe be created in 'Output\Win64', and run it ,say "can't loa…
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Package: ogre-next[core]:x64-windows -> 2.3.1
**Host Environment**
- Host: x64-windows
- Compiler: MSVC 19.33.31630.0
- vcpkg-tool version: 2022-09-20-522aa94e9d261c7d7b2f079bf2591ca62df5c7…
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# The Problem
LLGL's D3D12 backend currently lacks support for the DirectX Shader Compiler (DXC) API, but currently uses the Effect Compiler Tool (FXC) API. As a result, LLGL's built-in shader compil…
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Select DirectX11.
PPSSPP crash after restarting.And I don't start it.
So I edit ppsspp.ini.
> GraphicsBackend = 2
I edit it to 0 (It's not 2 that PPSSPP is fine.).
CPU:I5 3470
GPU:HIS 7850…
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The game crashes right after the loading screen shows up.
[system information](https://gist.github.com/SoftwareSchlosser/226d5fa5d619b89a8cb09b97e492749e)
[steam-221680.log](https://gist.github.…
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@FlayaN Can you double check this works when you have `AUTO_PLUGIN_DEPLOYMENT` but not `AIO_ZIP_TO_DIST` enabled?
CmakeUserPreset.json
```json
{
"version": 3,
"configurePresets": [
{
…
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I have setup the **plugin_sdk** installer variables as i think it is coprrectly except for one that is the **directx9** folder, currently i am using **C:\Windows\WinSXS\d3d12\** that contain some dire…
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### Please confirm these before moving forward
- [X] I have searched for my issue and not found a work-in-progress/duplicate/resolved issue.
- [X] I have tested that this issue has not been fixed in …
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Hi again.
In my other request/thread I got your help to add W-Based fog in a Direct3D version 1 game like the original CD version of "Star Wars: Shadows of the Empire".
You suggested to hook D3DDD…