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Currently the program detects infinite loops by counting the number of turns a game lasts. If a game has more than 20,000 turns, it declares it an infinite loop.
There are two problems with this me…
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Hello we are using Finagle as a HttpClient - it works really good. Great job.
Unfortunately Finagle generates resource leak under standard behavior that applications are deployed and undeployed man…
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Hi,
A topic has been on my mind last few days, thought I would socialize it to see if it's worth exploring it.
A few months back I measured it takes 48us on STM32F1 to run the [setpwm](https://g…
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# temporal-ruby Timer timing issue
## Scenario:
- Timer started (30 minutes)
- Sleep started by workflow code (15 minute)
- Worker goes down
- Sleep ends
- Timer fires.
- Worker comes back …
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related (though different region, and issue is not necessarily game-specific): #11586
I want to clarify that while the problem is rare, the emulator behaviour (which is what I want to concentrate …
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### Describe the project you are working on
prototyping with 4.0
### Describe the problem or limitation you are having in your project
Whenever I need to use a `SceneTreeTimer` I need to type `get_…
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# How would you like the feature to work?
The proposal is to have a new CHANGED_REGION_COMPLETE bit sent to scripts via the "changed" event. Proposed behavior:
- When an object changes regions, CH…
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Is it possible to add similar functionality as You can see in screenshot? Option to keep computer awake without keeping the screen awake? And keep awake timer or predefined time options?
![Screens…
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**🆕🐥 First Timers Only**
This issue is reserved for people who never contributed to Open Source before. We know that the process of creating a pull request is the biggest barrier for new contributo…
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### Is your feature request related to a problem? Please describe.
Implementation of [character switching](https://github.com/CleverRaven/Cataclysm-DDA/issues/53523) is going to aggravate a previou…