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This would be useful to allow for things like using ports to grab framebuffer contents.
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I'm seeing an excellent work towards video scanline generation with framebuffer, that gets limited by current rpi memory footprint.
My question would be if its possible to create a virtual 640x480 mu…
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### Description
I currently have a computer physically connected to my 4K TV and I share their screen using the Sunshine software with another computer using the Moonlight software, connected to an L…
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```
What steps will reproduce the problem?
1. Failed to make complete framebuffer object 8cd6
What is the expected output? What do you see instead?
Failed to make complete framebuffer object 8cd6
W…
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```
What steps will reproduce the problem?
1. Failed to make complete framebuffer object 8cd6
What is the expected output? What do you see instead?
Failed to make complete framebuffer object 8cd6
W…
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```
What steps will reproduce the problem?
1. Failed to make complete framebuffer object 8cd6
What is the expected output? What do you see instead?
Failed to make complete framebuffer object 8cd6
W…
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```
What steps will reproduce the problem?
1. Failed to make complete framebuffer object 8cd6
What is the expected output? What do you see instead?
Failed to make complete framebuffer object 8cd6
W…
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```
What steps will reproduce the problem?
1. Failed to make complete framebuffer object 8cd6
What is the expected output? What do you see instead?
Failed to make complete framebuffer object 8cd6
W…
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I've done several maps using the module. Love it. But there seems to be something funny going on with the image size. Currently I have an image that is 11000x7868 and the overlay doesn't load.
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Useful 4 many case scenarios:
- **GUI viewer** (X11 or Wayland): nsxiv, imv, feh, imagemagick's display, etc
- **Terminal emulator** (ANSI colored blocks, ASCII): aalib, libcaca, viu, chafa, timg,…