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If you pass in multiple shader sources on the command line then --auto-map-locations gets disabled.
It looks like a bunch of configuration state from the command line, including --aml, is set on th…
bpeel updated
5 years ago
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[This archive](https://github.com/KhronosGroup/SPIRV-Tools/files/2505293/tofile.zip) contains the files necessary to reproduce the issue.
shader.spv was generated from shader.frag using glslangVali…
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https://buildkite.com/bazel/rules-jvm-external-examples/builds/267#5034434a-1370-4c30-afd0-8d329f944a77
```
ERROR: missing input file '@androidsdk//:emulator/emulator64-x86'
--
| ERROR: missin…
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Bundled glslangValidator in glsl-to-spirv is generating invalid SPIR-V code for memory barriers, please update to latest version and publish a new glsl-to-spirv crate
Compute shaders using memory b…
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It looks like DXVK bundles the needed vulkan headers but it fails to compile:
```
[1/143] Generating 'src/dxvk/src@dxvk@@dxvk@sta/dxvk_pack_d24s8.h'.
FAILED: src/dxvk/src@dxvk@@dxvk@sta/dxvk_pack…
kakra updated
5 years ago
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It would be beneficial if preprocessed source were available in SPIR-V OpSource, when possible. Currently glslang is using the original source file content in OpSource.
The main motivator here is t…
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commit cf5e1c280132d1ac519cd98ca64d3173342f7e2b
when i convert such HLSL shader
```
Texture2D Texture0;
Texture2D Texture1;
SamplerState Sampler;
float A(Texture2D _texture)
{
return …
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Currently, Vulkano uses `glslangValidator` to generate SPIR-V code, and there is a [pull request](https://github.com/vulkano-rs/vulkano/pull/904) to use `spirv-opt` too.
Instead of using multiple t…
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To reproduce:
`graphicsfuzz-tool com.graphicsfuzz.generator.tool.Generate crash_generate/shader.json donors 100 variant.json --generate-uniform-bindings --max-uniforms 10 --seed=-173811911`
[Ass…
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Hello,
I'm trying to get the preprocessed HLSL text. Here is how I do it:
`glslangValidator.exe -E -S vert -D
`
The preprocessed output text is generated, however I'm seeing the following error m…