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![Снимок](https://user-images.githubusercontent.com/44618834/76094646-c7f31400-5fe4-11ea-9c27-2c5affed40a6.PNG)
![Снимок2](https://user-images.githubusercontent.com/44618834/76094656-cb869b00-5fe4-…
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**Operating system or device - Godot version:**
Window 7, v2.1.3.stable.official
**Issue description:**
Scene without changes got saved.
Example: When editor setting "Auto Save Before Running" i…
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**Godot version:**
3.0.2, but is present in 3.1 dev
**OS/device including version:**
Elementary OS Loki
**Issue description:**
Grid is only visible in the top view, it is expected to be i…
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**Godot version:**
Godot Mono 3.2 Stable
**OS/device including version:**
macOS high sierra
**Issue description:**
To reduce APK size of the game, I created android custom template on Ubuntu …
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The gridmap docs seem to have essentially nothing about specifying job resources (eg., time and memory), although I see there is an unmerged PR for specifying a gpu resource. All I se in the code is: …
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**Godot version:**
3.0.2
**OS/device including version:**
Ubuntu 18.04 Linux.
**Issue description:**
My game is a black and white shooter, but while baking the GI on my new level I get colors…
Gyrth updated
4 years ago
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Defining a sec protocl that fails but then following it with one that succeeds ends up with xrootd failing initialization:
```console
190807 17:22:08 590 secgsi_InitOpts: *** ---------------------…
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Hello !
First of all thanks for your work ! I really appreciate your work on binding the LUA language to godot.
Now i'm not super familiar with scons et neither with "antlr4" but I keep having thi…
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Hi,
Is there any tutorial on how to build a mobile robot navigation using Openvslam on ros?
Thanks
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After our successful experience playing with simple voxels using the VoxelMesherCubes in #11 it is time to play with the real thing: the terrain. It has physics included so it is our main goal to unde…