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By default after a clean build, looks like Game Settings Resolution is set to 640x480.
However the game does not resize the system display to 640x480 mode (tested on Windows 10) but keeps it in des…
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Hi,
My problem is that the ingame tracks for groundforces (and maybe air) constantly switches themselves. Means, that a track in lets say tanks_action_01 never plays fully in a match till the end. …
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```
Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 1.99.2
- Plugins used: default (see below)
For visual arti…
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```
Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 1.99.2
- Plugins used: default (see below)
For visual arti…
-
```
Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 1.99.2
- Plugins used: default (see below)
For visual arti…
-
```
Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 1.99.2
- Plugins used: default (see below)
For visual arti…
-
```
Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 1.99.2
- Plugins used: default (see below)
For visual arti…
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**Spell ID's:** 12867
> Dealing 60% of the weapons avg damage every tick rather than over 12 seconds
> Tooltip says it works over 24 seconds, but ingame it works over 12 seconds.
> Does not work af…
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I tested my [32x32 textures for Cosmic Reach](https://github.com/80ms/CRF32X) and when testing it ingame only 1/4 of the texture displays.
ghost updated
6 months ago
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### Is your feature request related to a problem? Please describe.
these are needed for ccreation and since importing all of these by each user takes up a lot of storage for each person it would be n…