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Right now, only Ruby Liquid has profiling. Profiling Liquid templates in production triggers Ruby Liquid to render the template, not Liquid::C. This is leading us on the wrong paths RE what to optimiz…
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### Feature description
If humans have more than 100% of liquid inside them, it should slowly get removed until it hits 100% again
### Feature purpose
So humans would follow euclidean geometry (not…
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### Summary:
When trying to sort a Metaobject that contains several metafields, including **`order_index`** of type **`number_integer`**, the Liquid engine throws an error that says **`cannot sort …
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## Requirements
We wish to leverage the headless content management system to create static and dynamic websites (and those that mix the two).
### The basics
1) A templating engine that lets …
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[This article](http://uniteddiversity.coop/2013/07/19/liquid-democracy-is-not-delegative-democracy/) points out interesting differences between liquid democracy and delegative democracy:
> I’d just l…
mitar updated
10 years ago
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I've noticed with the most recent build 35, When a Custom textured Liquid has a coloured light value applied to it using the API (E.G: CLApi.setBlockColorRGB(this, 15, 15, 15);), When it turns night, …
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![image](https://user-images.githubusercontent.com/21371686/30008246-6fd3ca28-90eb-11e7-8d45-369a3fdf3dda.png)
Use the endless bucket in an open area and watch how slow the right side fills up.
Col-E updated
7 years ago
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Entities like Anonymouse dont have a detection for watery terrain -
while the player is swimming in H2O - Anonymouse is simply ignoring the watery and running over it as if the H2O isnt there-
sug…
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I try to use liquid fun. GetPositionBuffer doesn't return a list:
```js
const positions = particleSystem.GetPositionBuffer();
console.log(positions[0]);
```
I prints `undefined`.
B…