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Hi,
I just noticed that my program is busy-looping and thus using up a lot of CPU resources while waiting for a subprocess to finish. I'm using the Popen class. The root cause seems to be that wait…
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So, I had popped this mod into my 1.12 pack, and when I load into my world, everything within my draw distance loads just about completely, and I crash to menu (VanillaFix) with this error:
[crash-20…
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When 2 looping variables on different are being added, then only the first one is in the result.
Example to reproduce:
from pulse_lib.base_pulse import pulselib
import pulse_lib.segments.utility.…
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HI,
Is it possible to fix or make a new 60FPS patch for this game?
Someone had posted one long ago on PCSX2 forums it works but it has issues
Any kind of particle gets stuck and the enemies are stu…
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Whenever a video is opened, it stops after the first few frames and then resumes. When looping playback, the video is stutter-free, and no frames are missed at the beginning.
This issue can be repr…
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Clients with a new getdown version don't need the `digest.txt` file, because trusting `digest2.txt` is safe. So it's unnecessary to download and validate both files.
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The characters don't move at all, but Namie's mouth still animates after selecting START on the DIGITAL DANCE part.
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## What just happened?
Configuring a texture animation via llSetTextureAnim or llSetLinkTextureAnim to have a negative rate will produce an animation that loops regardless if the LOOP flag is prese…
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**Describe the feature you would like to have**
I would like to exclude buildings from the network before running optimization (Constraint).
**Describe the end purpose of this feature**
So I coul…
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SB4100 is in barrett and needs to move to R&S.
And it's not working well at all. Async packets coming in looping rig_flush.