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Issue Type: Bug
For some reason, in the past month, when my code hits a Node.js breakpoint in the debugger, very often (maybe always?) VS Code does *nothing*---even though the code is clearly pau…
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Effekseer (https://effekseer.github.io/en/index.html) is a particle effect creation tool, which can generate some pretty awesome looking effects. Although it's possible to export small effects as spri…
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Updating Canvas mipmaps (Either when manually updating via generateMipmaps() or by using "auto" mode and then switching canvas) freezes the game for around 2 sec, then continues, but will not update t…
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A game engine needs to be chosen for the game
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As mentioned in the FaQ, I tried to get portrait mode in löve with conf.lua, I tried many width/height combinations where height > width but it doesn't seem to work at all.
Here is one of the tried c…
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Hey, I noticed that the resulting zip files are pretty huge, especially the ones for windows (e.g. see [my release](https://github.com/RafaelWO/space-love/releases/tag/v0.4)).
When I do it manually…
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Unfortunatately on Android mouse position can't be set by love2d. Nor can it's visibility be toggled. On Windows likewise the mouse can't be made visible when touch mode is activated. The best workaro…
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Currently we need to compile to a file and then run the file separately with löve. We should be able to run with löve directly, at least without making the user create a file every time.
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Hello, I have one question. Is there any way to sign "_Love2D_" game as an "_aab_" file ("_Android App Bundle_")? I was trying to find any clues but I couldn't figure out how to do it. Do you know how…
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Hey, thanks for putting together such a great project! Not sure if this is to do with Conjure, love2d, configuration problem, or something I've done, but thought I'd start with Conjure.
I've put to…