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@KatieMFritz Can you take a look at this? It's [hosted here](https://chrisgrizzy.github.io/MI-449-SS17-741-js-conditionals-uMDt4P/) and meets the following criteria:
- [x] Use the `prompt` and `con…
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I just see the default description.
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Currently we only auto queue osu standard players. We should do a (smaller) portion of other game modes as well.
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**Category**
- client sided
**Description**
- Add a way of adding the current map to favorites.
**Motivation**
- Sometimes you like a map after/while playing it and want to favorite it.
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Really cool job @ruadaslucia !!!
Here you have some tips to improve the exercise:
### JavaScript: basic and logic
- [x] Execute `getRandomNumber()` function when the user clicks on "Jugar" b…
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local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/discord"))()
local window = library:Window("JayziStrip Gui")
local Tab = window:Serve…
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## Current Controls
- Left click (Population): Select population
- Scroll (After population selection): Select population size to move
- Left click (After population size selection): Move populati…
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@egillespie Can you take a look at this? It's [hosted here](https://yichuandoris.github.io/MI-449-SS17-740-js-conditionals-uMDt4P/) and meets the following criteria:
- [x] Use the `prompt` and `con…
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I know this implementation of the experimental game engine is still a work in progress, but I'm wondering if it does make sense to try to re-use the SCUMMVM implementation of common point-and-click ga…
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### Description
A completely normal class is crashing with `@MainActor` applied.
### Reproduction
```swift
@MainActor
public final class DrawObject {
fileprivate let window: Window
file…