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```
i hope in future,nulldc can support dreamcast vmu,support windows ce games
```
Original issue reported on code.google.com by `tq03q9i@gmail.com` on 19 May 2010 at 7:35
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```
i hope in future,nulldc can support dreamcast vmu,support windows ce games
```
Original issue reported on code.google.com by `tq03q9i@gmail.com` on 19 May 2010 at 7:35
-
```
i hope in future,nulldc can support dreamcast vmu,support windows ce games
```
Original issue reported on code.google.com by `tq03q9i@gmail.com` on 19 May 2010 at 7:35
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Hi! I would like to suggest an accessibility feature for the visually impaired. I'm visually impaired, and when I went to play a year ago, unfortunately games that we can play with Monika like Ping Po…
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Hi dear team of the PokéAPI!
First of all, of course, thanks a thousand times for this invaluable resource!
I am currently studying the entity model the PokéApi uses as I plan on building a relati…
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This isn't enough precision to do TGM gravity accurately.
TGM gravity is effectively in fractions of 128.
Converting the gravity system would allow for 100% accurate gravity tables for TGM modes…
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```
i hope in future,nulldc can support dreamcast vmu,support windows ce games
```
Original issue reported on code.google.com by `tq03q9i@gmail.com` on 19 May 2010 at 7:35
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Meaning problems got help by changing I/O timing method to "HOST" or"Simulate UMD delays".
"Simulate UMD delays" helps the following games
- Innocent Life https://github.com/hrydgard/ppsspp/issues…
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The main issue right now is that it takes **a** player to launch a minigame and then the rest of the players will follow. Most of the time we even forget that we have such amazing minigames.
As a …
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Relying on this:
Is Multiverse Missing that little something that you need?
Ask us! Or better yet, hop on our IRC (#multiverse) and tell us that you'd like to fork us and add a feature! You can of cou…