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Hi,
### Description
I want to spawn two clients in different positions. Client-A has a particular property (e.g.: a boolean that is true), while Client-B doesn't. Is there an easy way to modify …
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Certain messages sent by the MLAPI has a fixed length. (Fixed as in constant size or a size that depends on the NetworkConfig which won't change during runtime).
These messages currently allocate the…
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Add a SyncSet class for synchronizing sets.
It should synchronize it's contents between the server and clients. It should synchronize only deltas.
Essentially the same as SyncList, but impleme…
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### Issue Type
Bug
### Description
The Getting Started wiki page says the easiest way to get started is to download the MLAPI_Installer.unitypackage from the releases page. I downloaded t…
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Hi Albin,
I decided to start my own simple example from scratch to better understand MLAPI. For now I'm only having one cube as a prefab with the NetworkedObject component added, a NetworkManager o…
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### Issue Type
* [ ] Bug
* [x] Enhancement / Feature
* [ ] Question
* [ ] Other
### Description
Currently, every networkedObject is replicated when a client first joins. This is due …
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I have a static scene object representing an "MLAPI Room". It has a NetworkBehaviour script and the NetworkedObject script attached in the editor. The NetworkStart override never fires. It seems that …
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Hi,
I try to implement a jenga tower. So, I have introduced a JengaBlock prefab. I have added the Networked Object, the Tracked Object, the Networked Transform, and the Rigidbody component. I have …
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I am building in a flatland world and when I look down, there are tons of nametags all over the place. I'm the only one on because my server is still in development, but this could cause a major probl…
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### Issue Type
* [ ] Bug
* [x] Enhancement / Feature
* [ ] Question
* [ ] Other
### Description
HLAPI's SyncListStruct can be used to synchronize lists of structs from server to clients. T…