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Also, add new movement feature (which can maybe be unlocked throughout the story)
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Good morning
I apologize for the inconvenience
I use ligtburn to drive a laser where I installed your grblhal.
To move (for example) from the starting point to the engraving area, use the G0 comman…
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I hope to add a character controller, as it would be useful for gaming purposes. If a capsule collider is used for character movement, it won't stay close to the ground when going up or down slopes, w…
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I would like to get a feature to create mouse movements on open bullet 2, as we can do with loli on open bullet 1 (if there is already one please explain me, I’ve tried everything but I just can’t…
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When ships move (thrust, turn, etc) they are not animated. It would be nice to have something.
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I've been enjoying the keyboard for years and since the modules arrived I've added those too. I don't use them as much as I would like and the issue is that in split mode, the two halves aren't in lin…
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Either make sure the camera follow_system is running after the player movement system, or add a tweening for the camera movement, so that it lags behind in a way that looks more like it's intended ^^
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## What problem does this solve or what need does it fill?
It's just a syntax sugar for better entity code organization
## What solution would you like?
```rust
#[derive(Bundle)]
pub struct…
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# V2.4.0 Release Testing 🌱
> [!NOTE]
> **Test Scripts** are available [here](https://github.com/msupply-foundation/open-msupply/wiki/Test-scripts), they are updated as the new features are coming …
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Hello!
Unsure if your still working on this, but I don't have enough information to fix this myself it seems. The player seems to have some kind of jitter when moving. I am unsure if that is just …