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Hey man this is an amazing asset, at some point will there be a way to be compatible with the Mixed Reality input, or some way to make it work with it?
Thank you so much!
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**Summarize the bug:**
Model Target not stereo correct on HoloLens 2
**Observed problem**
Vuforia Model Target not appearing correctly as viewed from the eye perspective the HoloLens 2. This issu…
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**Describe the problem**
On Quest2, once the rendering has started I only see a square with small blocks/artifacts in the area where the model is placed.
I suspect there's a problem with the video f…
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## Describe the problem
Hi, with the current teleport system provided by the mixed reality toolkit, I get motion sickness when moving back or turning.
## Describe the solution you'd like
Simi…
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### Original issue opened by:
srinjoym
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## Describe the bug
`Transform.FindAncestorComponent` is not implemented fully in the MRTK 3 branch. The current implementation falls back to ComponentE…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### Original issue opened by:
amea32179
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We could not set a custom cursor at runtime since Base Reticle and Reticle Root of MRTKBaseReticalVisual of MRTK Right Hand Controller of far ray is not a…
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### Original issue opened by:
ashtat
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We have released a new [Unity Spatializer plugin](https://github.com/microsoft/spatialaudio-unity) that leverages hardware offloaded spatial audio processin…
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## Describe the bug
Hi, I need to switch between mulitple devices during runtime (Desktop, HP Reverb G2 and Hololens 2). Currently, I'm working on the device switch between Desktop and VR. When I d…
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### Original issue opened by:
Clandguth
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## Describe the bug
A clear and concise description of what the bug is.
## To reproduce
- Use hand motion controls to navigate
- Pick up and use…