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I would like to find out whether it is better to use instance segmentation or object detection to classify vehicles and count them, in the case of traffic congestion.
From my experience, traffic c…
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I want to suggest using a relief map of the seabed. A "flat" biome map, in my opinion, is not at all interesting.
I converted the file _...\Subnautica\AssetBundles\lod3worldmeshes_, which contains …
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Thanks for your code!
I want to train on my datasets.
However I am not aware of how **final_split_voc_10_shot_instances_train2017.json** is made.
Could you share the code to me?
Thanks a lot again…
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#### Problem description
when i edit an image using the image occlusion editor, and add masks to it, i click add image, and it doesn't put the masks that i've just made into the question mask section…
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### Describe the project you are working on
Any 3D game
### Describe the problem or limitation you are having in your project
Rebaking lightmaps, voxelgi, occlusion, etc isn't very convenient becau…
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```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
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```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
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"Regression with the Asset3D support"
- 3D models that use to load, can't be loaded with new versions, despite being GLTF compliant
**To Reproduce**
Try to load the mesh "5462893327580.glb" s…
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I'm thinking about adding an API for scrollable boxes. This is a first pass idea of one way this might be done.
Properties
- scrollX
- scrollY
- scrollXY
- scrollNone
Breakpoint Attributes
- xs="sc…
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it would be nice to have a histogram of all the cell values which would allow for highlighting specific ranges
aggregation levels:
- per epoch
- over selected range
for a selected range it wou…