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Melee mobs apparently try to path through r-windows instead of smashing them like fulltile windows or grilles. This is especially obvious at the Donutstation AI sat with carps:
![fqdwqdqwdqw](https…
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## Describe your suggestion
Make baritone work while riding mobs such as a horse or donkey. Riding these entities are faster than walking, and don't require food. This will allow getting to the desti…
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The code as written in the level currently does not and cannot work.
First, the increment being 5, the hero gets stuck in forest tiles constantly. (using increment 10 seems to fix that somewhat)
Sec…
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Hello,
I wonder if there is a simple way to tell this lib to stop once it has reached a certain number of operations. I have a game where some maps are labyrinths and I don't want to calculate a full…
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I have vmaps and maps placed in my server. With the Collision enabled in world.conf
But players are able to cast spells through m2 and wmo. and Creatures run through m2 and wmo. Is this normal? how c…
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As agreed on in [this meeting of June 12](http://meetings.christoph-egger.org/unknown-horizons/2011/unknown-horizons.2011-06-12-17.06.log.html), we want to add tile speed modifiers again. Units walkin…
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This should include:
- Spawn point for enemies
- Certain simple wave system
- Very basic AI ( follow behavior)
- Destroy enemy on collision.
Maxic updated
8 years ago
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Instead, the engineers turn inside the factory and then move out themselves. This is significantly slower than them being turned instantly, like it is the case with Aeon engineers from Aeon air factor…
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Right now, the `--output_csvs` option requires an existing directory and fails silently if it doesn't exist. This is confusing and undesirable. It should create the directory (or directories) if it do…
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This is something I first noticed after Firestorm merged up to the 3.4.0 codebase. It did not happen on the 3.3.3 codebase.
I can reproduce this issue on Second Life 3.4.0 (264227) Aug 31 2012 12:19:…