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**Describe the bug**
I am trying to load a gltf 2.0 model with the vsgviewer and it seems to failed with the following error:
[Exception] - Error: vsg::Pipeline::createGraphics(...) failed to crea…
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This will serve as the design issue for the main character, user of the 'megasword'.
Will update as appropriate.
The idea of using the ears from #1294, but with the existing character design, was …
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Proposed new surface shader variant which does no compute any illumination.
This allows for any upstream pattern graph to be connected and used as a material.
Some applications include support for "…
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I use Cycles for my renders, but whenever I import a model, it switches the render engine to Eevee. Is there an option to turn this off or is it a bug?
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Hello! WebGL2 enables MSAA which is a great antialiasing feature. On top of that, the recent introduction of Multiple Render Target on threejs allowed us to do some deferred rendering which is amazing…
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Hi, I'm trying to run the interactive example of linear elasticity from [https://sfepy.org/doc-devel/tutorial.html#interactive-example-linear-elasticity](url) in Jupiter notebook. I only changed the i…
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Credits to Ilkin, mentored by Jakob Beetz, and Michalis from X3D who have helped research, implement, and come to this proposal. However, I have just typed out this proposal, and they have not yet rea…
Moult updated
2 years ago
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Right now, essentially only I, Patrick, am able to fully make use of the local scripts and testing framework. The goal is to 1) generalize how those function, and 2) create a readme contributing guide…
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### Describe the project you are working on
Cave mapping program from within VR https://github.com/goatchurchprime/tunnelvr
### Describe the problem or limitation you are having in your project
M…
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## Bevy version
0.7.0
## Relevant system information
macOS 12.4, rustc 1.63.0-nightly (28b891916)
```ignore
AdapterInfo { name: "AMD Radeon Pro 555X", vendor: 0, device: 0, device_type: D…