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## Description
I am making a bindless renderer in Vulkan using large array descriptors and descriptor indexing. With this, a GLSL shader that uses multiple storage buffers may declare their blocks li…
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# Compatibility Report
- Name of the game with compatibility issues: ARK: Survival Evolved
- Steam AppID of the game: 346110
## System Information
- GPU: AMD Radeon 5700 XT (NAVI10)
- Driver/L…
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dxc crashes while compiling the following shader:
struct SceneConstants
{
float4 eye;
float4 U;
float4 V;
float4 W;
float sceneScale;
};
RWTexture2D outputBuffer : register(…
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**Environment:**
- OS: Windows 10
- GPU and driver version: NVIDIA GeForce GTX 1080 Ti Driver: NVIDIA 551.86
- SDK or header version if building from repo: 1.3.280.0
- Options enabled (synchr…
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Hello,
After last issue i have compiled DX11 FSR2 and incorprated it my project but there is catch which i would like to get an advise with your expertise. I am developing a DLSS2XeSS & FSR library…
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### Tested versions
- Reproducible in 4.3dev5 and 4.0-stable, render mode "Forward+" and "Compatibility" tested. Does not look like a regression.
### System information
Godot v4.3.dev5 - Windows 10…
m4rr5 updated
5 months ago
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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**Description**
I created a command encoder, and forgot to use it. and I observed that my app started leaking memory. it seems that if the command encoders are not submitted to queue, they get leak…
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## Description
I use a descriptor set layout that defines multiple dynamic uniform buffer descriptors in consecutive bindings. I use the same descriptor set layout with multiple pipelines, but not …
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# Feature Request
## I confirm:
- [x] that I haven't found another request for this feature.
- [x] that I have checked whether there are updates for my system available that
contain this f…