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Hey,
Now that i have switched back over to QS from Alfred i find i am using this plugin _a lot_ especially with the newly added search by url (TKU!).
A minor annoyance i wanted to ask you about is i…
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### Suggestion
Suggestion: To start it off, I'm a bit new to the game. I was doing some missions around and found the mission Baron where you go to Varia to pick up a holopainting from a haphazardly …
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Right now the game reveals everything within 1 tile of the player without a torch, and everything within 2 tiles of the player with a torch. Some dungeon rooms will illuminate all at once when they ar…
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Thanks for this great project!
**Is your feature request related to a problem? Please describe.**
A simple comparison between explorer enabled and disabled:
```
bash -c "du -sh ./public"
40…
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design
- [x] mockups for each navigation step @amygriffis
- [x] react component diagrams @amygriffis
- [x] state design
- [x] backend API design
frontend
- [x] add BrowserPage and route @agriffis
- …
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# Description
The Spark-Greenplum connector does not work correctly in local Spark mode (local-master).
When performing read operations, there is a significant waiting time,
and write operations …
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We need this function as an alternative for the break shield function that exists atm,
Would allow automations like Gajirabute to be live.
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Is it possible for you to add to unlock specifics techs? I wanted to tryout a game with the cultist perk from the start (I'm pretty sure it will improve the overall grave keeper experience).
Or maybe…
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This project might be managed with npm?
I tried to update all the things using npm but it looks like we're in the classic dependency circle, so it won't update. I'm tempted to just reinstall reveal…
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I am interested in using Reveal.js in an SPA in TypeScript, so I created [`index.d.ts`](https://github.com/patarapolw/v-presenter/blob/master/admin/src/%40types/reveal.js/index.d.ts). I do have proble…