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Update the rigid bodies tutorial for changes on `trunk-major`.
https://github.com/glotzerlab/hoomd-blue/pull/1433
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I want to determine the contact forces between the gripper (rigid body) and the torus (soft body). I noticed that pybullet.getContactPoints(...) only gives me contact forces between rigid bodies.
…
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Setting rigidBody to sleep with `rigidBody.sleep()` (even if i use `RigidBodyDesc.setSleeping(true)`) actually doesnt send rigid body to sleep on first `world.step()` for this rigid body.
1) You nee…
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### Godot version
4.0 dev( 4.1 beta, 4.2 beta, 4.3 beta)
### System information
OS Version : MacOS Monterrey, Hardware : Mac OS Silicon
### Issue description
When trying to automatically create …
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Hi there!
Thank you for making this great library open-source with such high-quality code!
I hope you don't mind me reaching out for some assistance. I was really excited to try out the GPU-bas…
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I really want to use triangle meshes with moving objects... which is only possible if the bodies are kinematic 😄
https://user-images.githubusercontent.com/1371787/220201292-4e39f90b-23af-4fc1-9b09…
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### Description
There is a problem with this code:
https://github.com/glotzerlab/hoomd-blue/blob/03e25a0a17913f55094b1e880d4ed74abc252c1c/hoomd/md/IntegratorTwoStep.cc#L159-L165
The intention is …
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Hi,
I am just getting started with Wec-sim and I have encountered some errors. The tutorials run just fine, but I am trying to import my own Nemoh-output, which does not seem to work.
In my .slx fi…
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I am trying to model the following:
Two wheels are mounted rotably on an axis and roll on the X/Z plane without slipping.
Basically I modeled as this: from the left contact point I put the center of…
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### Cocos Creator version
2.x
### System information
PhysicsManager.testPoint
### Issue description
PhysicsManager.testPoint use PhysicsAABBQueryCallback,
PhysicsAABBQueryCallback.prot…