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Thank you for making this repo for multiple retro systems.
On your Youtube channel the [Dolphin setup video](https://www.youtube.com/watch?v=CWtsphbrPg8) is about 2 years old now and it primarily …
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I think it would be great if packetevents wasn't shaded in the library and it was up to the user to do so. In my case I already depend on ProtocolLib in my plugin so I don't need packetevents to be in…
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idk if useful but would be good if you could have a node that plays a video
```ts
k.loadSprite("testVid", "./mp3s/testVid.mov")
```
```ts
k.add([
k.sprite("testVid")
]);
```
and also …
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https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering
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Would there be any interest in a raw image shader????
I managed to port https://casual-effects.com/research/McGuire2009Bayer/index.html#shaders
to the `ImageVisual`.
THat said, I really imple…
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Hi,
I can't load my 3D volume on my laptop without getting the shader failed error below:
`-------------Error----------------
Fragment shader failed to compile with the following errors:
ERR…
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The ability of reload a shader while the sketch is running can be useful when debugging and testing shaders. Right now this functionality is not supported. In can be implemented with some minor change…
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Hi,
Is subroutine supported in bgfx? If so, is there any examples of it? Thanks!
https://www.khronos.org/opengl/wiki/Shader_Subroutine
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```
What steps will reproduce the problem?
1. Put in the map a character with bumpbone.fx shader
2. Test game with full shaders on
What is the expected output? What do you see instead?
The character …
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```
Decide if we need a new shader class for background shader, or if we can
continue to use an
existing class (surface? light?)
11/25/09 11:19:49 changed by lg
This is done, no?
Or is the point…