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When I want to compile shader for instancing by 2MGFX tool I get there errors:
MonoGame\Tools\2MGFX\bin\Debug>2mgfx instancedeffect.fx instancedeffect.mgfxo
fail - IF src0 must have replicate swizzle…
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```
Implement connections of individual components and array elements.
```
Original issue reported on code.google.com by `rene.lim...@gmail.com` on 11 Jan 2010 at 6:08
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The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…
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i thought this was fixed
![Screenshot_20220903-033520_Unnamed SDVX Clone](https://user-images.githubusercontent.com/91401709/188233394-a0db400e-3402-4b8d-af9e-42651eabc99f.jpg)
Did as told in read…
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Hi all! :wave:
I'm experiencing a consistent crash when trying to add a song as a favourite. I'm on Ubuntu 22.04.3 running ITGmania 0.7.0. See logs below and attached crash dump:
Logs while r…
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This can make modifying sprites very hard, because the uv coordinates don't go from 0 to 1 and other textures can easily leak in.
[Example](https://kaboomjs.com/play?example=shader&code=eJx10E1qwzA…
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The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Re…
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## The problem
**Describe the bug**
Background image transitions become blurry during any of the default background transitions, despite the chosen default texture filtering in Project Settings
…
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Love this project and the initiative, thank you so much for it.
But I have a problem where I'm getting a 'cannot compile shader' error every time one of my 'stars' is created, you can see what happ…
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Ref #200
How to add any effect to a custom shader