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### Godot version
3.4-stable
### System information
Linux 5.15.4-arch1-1, nvidia 1080, GLES3
### Issue description
![1638028484](https://user-images.githubusercontent.com/2496231/143688240-d34185…
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I have been developing a third person physics based game demo / prototype. - You can checkout the latest progress at: [https://unfinished-robot-game.vercel.app]
The problem I have is that if you di…
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Example:
`Blink`
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Game Version: 2.1.0x
UMM version: 0.25.5.0
Mod Count: 23
Anytime I have more than one or two mods active (any one-two) it will get stuck at ~60%. I'm getting rather miffed about this cause the mo…
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This issue is devoted to discussions and ideas around post-run operations.
Here is a detailed description of what needs to be done.
Let's discuss the details in this thread and put our suggesti…
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Hi,
I was able to run shader.py for 500 epochs. On looking in visualization.py, I think the output should be 3 columns where the first column contains the shape images, second contains the shading pr…
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excuse me, your doc does not describe how to init points, where i can do that? Thanks
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Some interesting links:
https://docs.godotengine.org/en/stable/tutorials/3d/procedural_geometry/index.html
https://github.com/barrrettt/GeneratedMesh-Godot-Cs
For an initial PoC the SurfaceTool…
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We would like to display populations of fiducials in SPV, generalizing SPV should follow a similar workflow than when we enabled s-reps for display.
Sample data: https://github.com/SlicerMorph/…
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### Describe the bug?
Sometimes the Other ICollider output from On Contact nodes is incorrect. I have noticed this in a context where the nodes are listening to events from an Active collider and t…
Zyzyl updated
8 months ago