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Editor play with Vive HMD + wands, and Index Controllers work fine (except for trackers, which are not detected).
But playing a **build** with OpenVR Plugin only detects the Lighthouse base stations.…
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Looks like we have similar issues. I'm in the middle of trying to find out why my toolbar won't show up in 4.25
we previously had this working in 4.23 but since the merge happening with SteamVR plugi…
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I have just imported SteamVR and I am trying to use it with the OpenVR XR plugin.
As soon as the package is imported, I got these 2 errors:
1) Asset Packages/com.valvesoftware.unity.openvr/Runti…
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https://github.com/ValveSoftware/steamvr_unity_plugin/tree/UnityXRPlugin
Cannot find download for plugin that allows OpenVR to work with Unity XR
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Ever since the August 3rd update, I'm unable to use the `OpenVR.IsHmdPresent()` method (I use it to intialize Unity XR with either OpenVRLoader or MockHMDLoader). When I try to use `OpenVR.IsHmdPresen…
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No button works for me
List usages = new List();
device.TryGetFeatureUsages(usages);
Debug.Log( "" + usages.Count ); // this is always 0. It should be non-zero
This is on a Vive Cosmos. Than…
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Hello,
I've tried it on version **2019.3.7f** and **2020.1.0BETA**
**How did I Install the package:**
1 - **Package manager > Add package from disk...**
2 - **SteamVR2.6Beta**: is from the A…
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If I install this plugin and the Steam VR Plugin (to have access to buttons input), the OpenVR Desktop Packege keeps installing automatically. The package is unneeded since I'm using Unity XR.
What…
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In my Unity game where I integrated [SteamVR Plugin SDK](https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647), once I activate a game menu and trying to return back, the game …
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**Problem description:**
- In a simple Unity project (version 2019.3.0b10) run on Windows MSI Laptop, using the Oculus Rift S and SteamVR, I use your 360SphereVideo prefab with default parameter se…
Jas-y updated
3 years ago