-
Enhancement request- Not sure if possible, but if it is...
Split-screen / side-by-side video output for VR headset support with iOS devices?
jhays updated
6 years ago
-
i change the app.js as the pic did ,and i want see top of the page is AR/VR component and the bottom is UI Control components
![1](https://user-images.githubusercontent.com/22473894/37750830-e7a52f…
-
In §10.2.13 in the third paragraph, the word "steroscopic" is used. As the search engine of your choice returns some results for it, I'm not sure whether this is a typo or not. In the latter case I wo…
-
Tried to start a new project, and import `GoogleVRForUnity.unitypackage`, still getting this error message:
```
VRDevice cardboard not supported in Editor Mode. Please run on target device.
```
…
-
@shaunrance FYI we discussed this during standup. when using the site on desktop "launch on mobile" is meaningless but happens to lead to a very nice experience of previewing your creation on desktop.…
-
Is there any know issues with the kGVRPanoramaImageTypeStereoOverUnder properties ?
Looking at the current the Panorama sample , the stereoscopic mode doesn't provide a clear display on Iphone 6 and I…
-
Godot 3.0.2
I ran in circles for about half an hour only to realize, that Godot is probably ignoring `NORMALMAP` in shaders if the mesh has no UVs...
Which is the case in my terrain plugin, since …
-
I'm trying to implement a flow similar to this demo:
https://petravr.withgoogle.com/
The flow is basically:
1. Let the user choose the type of experience. Prevent sleep and launch fullscreen mode…
-
### Use web-vr polyfill for stereoscopic view in unsupported browsers.
Feature Request
#### Expected behavior
Stereoscopic view should work in iOS Safari and other unsupported browsers using we…
-
Hi folks !
I'm discovering the Google VR SDK for Android. Purpose : as an intern, i have to make an app that can read a NON 360° stereo over/under video and display it in a viewer for a CardBoard).…