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I'm trying to simulate an electron gun with a simple setup that includes two electrodes with one with a hole. The electrons generated from the cathode are accelerated to the anode with a hole. Two ter…
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# Interesting papers
## 카메라 포즈 찾기의 전쟁?
- [Pan 2024 - Global Structure-from-Motion Revisited](https://lpanaf.github.io/eccv24_glomap/)
- COLMAP의 저자 참여. COLMAP의 global mapping 파트 개선. 일주일 걸리는 …
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When rendering isosurfaces on top of geometry, e.g. a sphere mesh, there are some artifacts.
- holes when isosurface of the current ray segment lies behind the geometry (most likely caused by `draw…
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**What is the requested feature?**
Hello, @francoishamon and myself need to get **Corner Point Grids (CPG)** inside of GEOSX ([see COORD, ZCORN, ACTNUM](https://opm-project.org/wp-content/upload…
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This has come up a few times on the forum, though I haven't had the chance to find all the instances. The most recent one as of this post is here: https://community.cesium.com/t/how-to-make-lidar-scan…
j9liu updated
4 months ago
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**Godot version:** 3.2 beta 4
**OS/device including version:** Windows 10
**Issue description:** UniformTexture in VisualShader is not being applied / saved in some situations. It is shown in th…
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Currently using version 8.1.166, when I'm locking the shader every instance of Add Pass Lighting gets "ignored" when using Toon as the Lighting Type. Light still reflects on the surface of the mesh bu…
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First off, thank you for the wonderful package. I really like the header-only design, templating, and robustness. I have bolded potential issues below.
## Issue Details
I am using what I think…
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Based on the conclusions in #6 and related to #15, we would like to investigate rendering the isosurfaces without JSMol.
@samreid said
> Perhaps when @jonathanolson has some free time, he could he…
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This is just a rough idea of what all should be present in Compose3D and what all has been done to help me understand which features I should focus on now. Been kind of stuck for the last week.
# Geom…