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Hi, I've seen several times apps crashing randomly (ie. you run it once and it works, then run it again without even recompiling and it will crash, then run again and it works fine), where always the …
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XbimShapeTriangulation gives me indices as triangles, I want quad is there any way to get quads instead of triangle?
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Taking the example from #474, but keeping the points, ``d``, as an sfc:
```
library(sf)
set.seed(100)
df
dah33 updated
5 years ago
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This was asked during office hours (and a few others had a similar issue) and it's in regards to the shading for 'snap to vertices.' The shading as the image depicted below appears to look like Gouran…
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Yields an incorrect meshLooks like the 'polyhedral' zone in the middle is connected incorrectly.
-----------------------REDMINE MIGRATION-----------------------
This ticket was migrated from Redm…
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Ropes and strips are a really powerful concept, and I'm excited to work with them. They don't currently support frames though. I tried to patch in atlas support but I kept getting lost in the maze of …
wayfu updated
5 years ago
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I have another malformed test case. This one returns successfully a system that is obviously not correctly tessellated. The correct tesselation (modulo a convex hull) via Mathematica:
![The correct t…
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Hi its not a bug, but a question cwant:
Could this also be used to tessagon also a mesh?
Best regards
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### Version
Current master (78ac357d3438347ccd3833b4603940e2ab6b01a5)
### Operating system type + version
Linux (debian unstable, X11)
### Behavior
[reworded for clarity and correct bug numbe…
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Hi,
just seen Unity roadmap mentions "Tessellation for Metal" being on track for 2018.1 release..
so considering we should be seeing support for it in first public beta possibly coming this year it …