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Button and background screen transparency, color and picture images should be assignable. The UI will take some work.
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I have a custom fragment shader that takes 2 inputs: a source image and a texture. Note that the texture is only 128 x 128 (and repeatable) while the source image may be any size.
I need a way to ind…
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Maybe check this project out: http://repo.or.cz/MineClone/MineClone2.git
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For example adjust colors / textures of floor tiles. Maybe we should have only single floor tile with various options.
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## Welcome!
Hello! If you have any request for a mod that Dramatic Doors should support, please feel free to suggest.
Over 100 mods are supported!
If you feel something is outdated, feel free…
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### Problem description:
I am currently loading several (7) gltf each having a 16k avif compressed texture using `useGLTF` in my r3f application. Both on remount of my app in dev mode and on reload…
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The PBRGraph Shader need to be extent to support following ClearCoat Textures: Mask, Rough and Normal
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There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.
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The `BulletType` resource supports all types of textures, but when I try to use the `AtlasTexture` and give it my bullet sprite sheet and configure it to show the bullet, it just displays the bullet a…
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Monsters with glowy eyes, objects bright in the dark.
Like:
https://www.moddb.com/games/doom/addons/sbrightmaps
or
https://www.doomworld.com/forum/topic/120819-brightmaps-like-lighting-for…