-
See original issue: https://github.com/godotengine/godot/issues/27280
for a whole range of related open issues and feature requests.
**Describe the project you are working on:** Applies to all g…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
I'm trying to sort out the conversion to and from tile IDs and GIDs, but the scripting API seems designed to prevent that.
__First GID__
Documentation, issues, and forum posts all mention how to u…
-
How do you remove a tileset? I accidentally added a chrom sizes file which is now preventing me from adding bigwig files:
ERROR: CommandError: More than one available set of chromSizesfor this coordS…
-
Currently, the process of loading a tile is split into two parts:
# Future-based load pipeline
This happens almost entirely in a worker thread, and consists of:
1. A network request to get th…
kring updated
2 years ago
-
If a file has the extension `.PNG` it cannot be added as tileset image. Neither in the "missing tileset dialog" nor in the usual "add tileset dialog"
-
If you've ever used QGIS, there is this great plugin called "qgis2web" that allows one to take a QGIS project and produce a basic static interactive map (based on either OpenLayers or Leaflet) out of …
-
Report at https://github.com/CesiumGS/cesium-unreal-demo/issues/17
The accessor usually checks the status code to be a success response before caching it. However, it seems to be the status code is…
-
Do i need to have a node for each one of the tilesets (terrain)?
![image](https://github.com/user-attachments/assets/9e7ff29a-f311-472f-ae80-73c024b0294e)
Like this
![image](https://github.co…