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Hi Tim and thanks for this awesome project!
It works as expected, hiding the spoiler and all, except for one thing, the animation is linear. For someone like me, born with OCD, this is pretty much …
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### Prerequisites
- [X] I have searched for similar features requests in both open and closed tickets and cannot find a duplicate.
- [X] The feature is still missing in the latest stable version of E…
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Minor feature request, I just sometimes find it annoying having to wait for the animation to finish while I'm reading through different channels quickly.
This is what I'm referring to:
https://use…
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```
What steps will reproduce the problem?
1. load adwhirl
2. when a new ad come in, it just replaced the old one, no animation even
extra.transition defined.
I use the latest build
```
Original i…
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Animations actuelles :
- refaire une trame (fil de fer, esquisse) sur ordinateur avant de dessiner pour voir si l'animation fonctionne. Utiliser PyxelEdit ou Ă©quivalent.
- créer une pose Idle avec 3…
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**1. Read the [FAQs](#faqs) 👇**
**2. Describe the bug**
When transitioning between two layouts, the close animation becomes weird start with the second time.
**3. IMPORTANT: Provide a CodeSan…
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### Godot version
3.4.4 stable
### System information
Windows 10, GLES 3 or GLES 2
### Issue description
As the title suggests, in the animation tree, node state machine has frames of d…
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**Godot version:**
3.1.1
**OS/device including version:**
Windows
**Issue description:**
The state machine playback lack of methods and features and your single method hurt state machine …
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After upgrading to **xcode 14**, override of the inputAccessoryView of a UIViewController causes animation issues during push / pop UINavigationController transitions. (on xcode 13, no issues)
```
…
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Hi,
I'm using the category on UINavigationController to animate push/pop using a fold transition. The animation of the content area is perfect, however at the end of the animation, the UINavigationBa…