-
# Find a way to supply plugin-specific config for Android manifest (appAuthRedirectScheme), that would merge with user-supplied manifest/config
----
Hi! I had to enable multidex in my project (thi…
-
Hi!
I'm having a issue when building my game. I'm using latest version of play-games plugin and also admob.
Full error description:
CommandInvokationFailure: Unable to convert classes into dex form…
-
Hi, it works fine on Android, but I am getting crash on iOS with this crash log:
```
Crashed: Job.worker 1
0 UnityFramework 0x322c374 Unity.Rendering.BoundsCheckMaterialMeshIndex…
-
The session support currently expects exclusive access to the directory it caches data. This works well in sandboxed apps like on mobile but not on Desktop when multiple instances can be executed conc…
-
**Describe the bug**
Seems that when importing a .glb file at editor time, the textures are imported as DXT1 (on Windows at least). When building to Android, it looks like they stay DXT1 and get unpa…
-
When using this Gradle build setting causes an error.
```
Execution failed for task ':transformClassesWithNewClassShrinkerForRelease'.
> ProGuard configuration parser error: [path]/proguard.txt l…
-
* Since network state monitoring is enabled by default, it throws exceptions for platforms like unity and MAUI ( #1205, #1110 )
* I strongly feel this will also create problems on xamarin Android and…
-
unity版本:2018.2.18f1
contract protocol, deserialize error. editor and android is ok
-
I am sending an event with segmentation like following
if (data.InstallReferrer != null)
segment.Add("referrer", data.InstallReferrer.Trim());
if (data.ReferrerClickTime != null)
segme…
-
这些使用Unity写的Shader如何在Android APP中使用呢