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### Description
https://github.com/dotnet/maui/blob/main/src/Graphics/src/Graphics/Color.cs
This data type is highly useful and general. I would appreciate having it defined outside of MAUI so t…
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### [READ] For Firebase Unity SDK issues, please report to [Firebase Unity Sample](https://github.com/firebase/quickstart-unity/issues/new/choose)
Once you've read this section and determined t…
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When building Games, one of the challenges that usually need to be addressed early in development is "how will we keep our data?". As an example of a card game, you will need to keep data of all the c…
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This is not an issue per se, but more of a feature request. I have made it work with 2D images of people by converting the images into static videos of the same length as the target audio's length. No…
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# Problem
This repo is using the now-defunct Circle CI 1.0 service for running automated tests. We'll need to migrate our tests to run on the open sourced version of Travis CI. A challenge with por…
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### Description
To add information about simulators that support Autoware
Where to put the information?
Tools for users, Tools for Developers, or elsewhere?
- https://autowarefoundation.github…
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```
Launching lib/main.dart on iPhone (Vadim) in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: JWLC4DLW2U
Running Xcode build...
…
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### Description
Hollow Knight, v1.5.78.11833 (51218), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.7 7dee075
Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
- W…
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The controller sometimes fails to track and affects the game experience. How do I get the tracking loss status of (helmet\controller\tracker)
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It's hard to use it after rotations.
I think gizmo vectors must always show X, Y, Z axis.
And it seems to me that this behavior is accepted in many 3D editors and game engines.