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#### Summary
As described [here](http://forum.adamslair.net/viewtopic.php?f=4&t=812), there is currently no easy and convenient way to assign a UV offset to a texture.
#### Analysis
- While this coul…
ilexp updated
7 years ago
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### Summary
While investigating issue #219, it became apparent that the way Duality handles uniform shader variables on the core side is currently lacking. There are no efficient specialized data s…
ilexp updated
7 years ago
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This issue is dedicated to the GSoC student @curieos who proposed to implement the wireframe printing technique in Slic3r:
https://summerofcode.withgoogle.com/projects/#5662414690320384
This topic…
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Let's put here all feature requests regarding to elasticity solver (this is a good start of writing features.md)
- [x] Linear and quadratic elements
- [x] Finite displacement
- [ ] Non-linear material…
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The [alignment constraints for accessors](https://github.com/lexaknyazev/glTF/tree/1.0.1/specification#bufferview-and-accessor-byte-alignment) say
> The offset of an accessor into a bufferView (i.e…
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Pending on [this](https://github.com/reTHINK-project/dev-runtime-core/issues/33) one.
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![imagen](https://cloud.githubusercontent.com/assets/7278372/23850277/f2c1bbae-079b-11e7-91f4-57455c133371.png)
Just start a new game and watch the intro.
Using latest hotfix from #1364
This i…
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Comments are tagged
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Would it be an easy thing to do?
An option in Glide64 to use an installed nGlide wrapper, instead of the bundled wrapper.
http://www.zeus-software.com/downloads/nglide
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Backport these PRs to CMSSW 8.0.x
- [ ] #15279 backport of
- #13594 Gsf cleanup and debug
- #13831 Speedup Gsf component merging, return components by const reference
- [x] #15280 backport of…