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I've been trying to use the controllers over USB without a headset plugged in. Been trying a lot of vrsettings but none seem to work. The api does not return any controller data and the "SteamVR" Stat…
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I built an overlay application in c++. It initiates successfully with SteamVR started and HTC vive connected. The problem is that the overlay fails to show. Here is part of my codes:
IVROverlay *iv…
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Not absolute, like it is now. This would improve usability and support with Oculus thumbstick.
feiss updated
6 years ago
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While thinking through options for #2 I found myself wanting to organize things by action rather than by input event. It seems to be a more natural way to think about the mappings and lends itself bet…
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## **Study Design**
- Was ist der Grund der Studie
- Was was will man herausfinden
- Was ist die Methode
- Wie gut zielen die Leute?
- Wie lange brauchen die Leute?
- Wie genau sind sie das Ziel…
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For our project we have the basic teleport script added and working based off of the pad button. We also wrote a simple OnPointerClick script that just sends a message to the console and attached to a…
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If you develop the game in editor on Rift/Vive and have Focus Wave support turned on in VIUSettings asset, it won't play. This worked on 1.10.3.
If you turn off the WaveVR support, now it plays in e…
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I'm implementing a zoom in-out on an object inside of the scene. However, I noticed that in ```nativeEvent.inputEvent``` from ```onInput```, there is no ```delta``` available.
I then checked the [M…
wdeng updated
6 years ago
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### Describe the bug?
When adding the component of ValueProxySource, Resonite become unresponsive when applying a slot version
### To Reproduce
1. Open your inspector onto a UIX canvas
2. Apply th…
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## Problem/Concern
The current version of the content points to resources (images) on @VictorSyntez 's local box.
See [Trade-offs Sections](https://github.com/trustoverip/deliverables/blob/main/r…