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### Godot version
3.5
### System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
### Issue description
In my 3D game, I have fairly large levels and the player is able to construct objects (walls…
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* Relates to #1796
Players like "No Rush" for X minutes. Try implement an optional feature that can enforce this. This has been suggested by a random user in the survey.
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### Godot version
4.1.3
### System information
windows 11
### Issue description
i have set a timer that has autostart and a wait time of 2s in my navigation agent 2d and i am making it…
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Following a somewhat length introduction I will layout my ideas for a large pygame2 add-on that will perform common game operations that are too slow for python to run in compiled C code instead. This…
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### Godot version
v3.4.2.stable.official.45eaa2daf
### System information
Windows 10, GLES2, NVIDIA GeForce 940M
Testing on recent Android and Iphones
### Issue description
Exporting…
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To look like Duungeeon map, but to be more advanced with non-1x1 tiles.
While it will look ancient and lame, there're only "pros" to this:
1. Easier to generate interior and overworld (and anythin…
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I'm making a game where obstacles can be placed during run time. Right now I've added a very simple grid generator that saves tile removals and regenerates the NavMesh from a new array, but it definit…
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```js
/*
* Copyright � 2014 - 2018 | Wurst-Imperium | All rights reserved.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL …
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Any ideas how to approach the roadmap?
Does anyone have experiences on what kind of approach works? I'm thinking that adding too much formal planning takes out the fun of organic development, but tot…
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### This table is updated automatically
| Number | Name | p5.js | Web Editor | Processing | Other | Number of Contributions |
| --- | --- | --- | --- | --- | --- | --- |
| 1 | Starfield in Processing…