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```
ERROR: Node not found: ../AnimationPlayer:root_node.
At: scene/main/node.cpp:1381
ERROR: On Animation: 'Bobbing', couldn't resolve track: '../AnimationPlayer:root_node'.
At: scene/anima…
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Lets add global gravity setting change (edit, project settings, physics 2d), and local changes to gravity and drag locally in the inspector for individual game objects.
It should probably go in the…
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Four equations in four sections of the "Solid State Device" section require the silicon density parameter (ni_cm^-3) which is calculated by the function SIDENS(T_K). The function exist in the HP50G a…
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commit hash: 8684b631182dffebba27bdf538129818321d0d7d
I'm getting a lot of those errors when dynamically changing the array of segments in ConcavePolygonShape2D (adding points). Collisions on some …
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**Godot version:**
Godot 3.2.2 (also tested in 3.2.1)
**OS/device including version:**
Windows 10 (Tested with both 2D physics engines)
**Issue description:**
I'm trying to make a 2D platform…
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### Expected behaviour
The rotated object shouldn’t be selected when I clicked on it outside of the visible bounding box.
### Actual behaviour
### Steps to reproduce
![defold_editor_bg1](htt…
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Trying to coalesce a few things we've been discussing regarding making transforms more efficient.
## 1. Partial `basis.evaluate`
When calling `basis.evaluate` you should be able to specify which c…
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你好 请问 unity2d 第四部分教程(http://www.raywenderlich.com/70344/unity-2d-tutorial-physics-and-screen-sizes ) 有没有翻译? 求地址? 谢谢!
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### What are you trying to do and how would you want to do it differently?
I would like to be able to use time-depending values directly in the input deck. For example:
```
Damage Models:
Da…
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### Describe the project you are working on
We are currently implementing a 2D top-down game, which will feature multiple floors like in Zelda - A Link to the Past.
### Describe the problem or limit…