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**[ ID ]** f981bac1-f5ec-431f-baf1-2e5ad7b77f28
**[ Submitter's Name ]** Kate Kennedy
**[ Submitter's Affiliated Organisation ]** Orleans House Gallery
**[ Submitter's Twitter ]** @Orleanshg
**[ Spa…
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I'm the developer of [nCine](https://ncine.github.io/), a cross-platform 2D game framework that is constantly built by GitHub Actions using different compilers, on different platforms.
Since some m…
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This is a list of potentially fun things to work on that would be useful for UVM and its software ecosystem. An easy way that you can contribute to UVM is to write example programs, or useful utility …
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### Describe the project you are working on
A simple 2D platformer where the graphics look like 3D at an angle looking down (they are simple Sprite2D's)
Say I have a simple platform, and the playe…
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**Godot version:**
3.2 a69436a
**OS/device including version:**
Ubuntu 19.04
**Issue description:**
Probably, when godot try to do test_move from KinematicBody2D, editor crash with this b…
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Let's discuss some high level concepts that will help us move forward with development.
**Target Audience**
As of now, we can easily target 2D games. That might be a good place to keep our focus.…
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I had great fun building and writing a game for the open source Uzebox games console. Today I got to thinking about what sort of spec and form a Uzebox successor, or at least another fully open source…
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Recently encountered a problem, search many posts, solve in your official forum also made a post and request problem, has not been answered, and now the official technical support request:
My project …
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**Note**: *I opened this proposal for everybody to bikeshed on it as much as they want. Big changes are unlikely to happen before 4.1 anyway, so there is plenty of time to decide on things.*
### De…
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After updating from 2018.3.12 to 2019.2.11 the Composite Collider 2D, when used with the Tilemap Collider, no longer generates straight lines between points, breaking collisions in our project. This m…