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**Name:** Block
**Purpose:** Community Driven Marketplace for Digital Assets
**Description:** Basically Turbosquid/CGTrader/CGtextures.com etc but decentralised. A marketplace for exchange and s…
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The first draft https://github.com/asam-ev/OpenMATERIAL/pull/29/files puts the material mapping directly into the asset file.
It should also be possible to refer to an external file for material mapp…
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### Title of the resource
Photogrammetry 3D Digitisation
### Resource type
External Resource
### Authors, editors and contributors
Karina Rodriguez Echavarria, Myrsini Samaroudi, Nicola Schiavott…
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#### Scenario:
```gherkin
Scenario: name
Given a name
When password
Then result
```
#### Link:
[Link to test](http://localhost:3000/project/f436a10b-e952-4e2f-9c65-d54aef5d42e5/run/de9b…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
There are several problems users have with the 3D asset import workflow…
reduz updated
8 months ago
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Thank you for sharing your code with the community, it's a fantastic resource.
I have a question regarding the 3D slicing based on 2D image cues. Could you clarify if this process involves reconstru…
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### Description
It would be useful for the threejs editor to support importing mesh files on load, by parsing a search-query or urlparam. The simplest solution would simply to load a single mesh file…
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### Is there an existing issue for the same bug?
- [X] I have checked the existing issues.
### Branch Name
main
### Commit ID
06cd080dd
### Other Environment Information
```Markdown
- Hardware …
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### Is there an existing issue for the same bug?
- [X] I have checked the existing issues.
### Branch Name
main
### Commit ID
4d2a745cd39ed0f8a680acded5904536acee65a5
### Other Envir…
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Minecraft Version: 1.20.1
Mod Version: 8.1.7.2
Is it possible to have some kind of compatibility with 3d mace resource packs? I tried renaming the minecraft folder in the assets to mace_port, and …