-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
## What problem does this solve or what need does it fill?
A major pain point of using `Handle` as components in the ECS currently is that the assets pointed-to by the handle can change, and there …
-
Current algorithm seems to work for testing the scene AABB, but breaks down when navigating child nodes; need to keep iterating until I reach something more scalable, A simpler algorithm than what I'm…
-
- [x] Sphere to Sphere
- [x] Sphere to AABB
- [x] Sphere to OBB
- [x] Sphere to Plane
- [x] AABB to AABB
- [x] AABB to OBB
- [x] AABB to Plane
- [x] OBB to OBB
- [x] OBB to Plane
Advanced:
…
-
### Godot version
3.5.stable.arch_linux
### System information
Linux 5.19.7-arch1-1
### Issue description
Given the following script:
```
extends VisualInstance
const MAX_TRIES := 100
con…
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …