-
```
What steps will reproduce the problem?
1.integrate 3.2.0 adwhirl and 6.1.4 admob sdk
2.compile and run on real device
3.got error of "mi_cmd_stack_list_frames No enough frames in the stack"
What …
-
I have Audience network sdk, Facebook sdk, admob and chartboost in my game.
But when i added facebook sdk in the end i getting the error.
![image](https://user-images.githubusercontent.com/14252…
-
Hi,
We are using your plugin and all works pretty well.
Unfortunately we encounter a problem, once one would start the camera - using the cordova-plugin-camera-preview plugin - the banner is not sh…
-
When I set the test network to AdMob in Test Mode settings in the AppLovin dashboard,
It looks like AppLovin SDK uses the AdMob's test ad unit "**ca-app-pub-3940256099942544/1044960115**" for native …
-
Hi,
Could you please update the SDK with GMA SDK 7.64.0. Admob consoles are showing warnings because of this and it may affect revenue.
Thanks
Vipin
-
```
What steps will reproduce the problem?
1.integrate 3.2.0 adwhirl and 6.1.4 admob sdk
2.compile and run on real device
3.got error of "mi_cmd_stack_list_frames No enough frames in the stack"
What …
-
```
What steps will reproduce the problem?
1.integrate 3.2.0 adwhirl and 6.1.4 admob sdk
2.compile and run on real device
3.got error of "mi_cmd_stack_list_frames No enough frames in the stack"
What …
-
Hi @EddyVerbruggen ,
After updating xcode to 10.2, iOS SDK to 12.2 and TNS to the latest, I started to get several warnings similar to the following:
` non-portable path to file ''; specifi…
-
Hi!
We have integrated AppLovin MAX SDK with AdColony, Facebook, Fyber, AdMob, ironSource and Unity Ads mediated networks.
Our ANR rate became higher than bad behaviour threshold and we loose our …
-
```
What steps will reproduce the problem?
1.integrate 3.2.0 adwhirl and 6.1.4 admob sdk
2.compile and run on real device
3.got error of "mi_cmd_stack_list_frames No enough frames in the stack"
What …