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**Godot version:**
3.1.stable.official
**OS/device including version:**
Windows 10 (10.0.17134 Build 17134), but happens on other systems too.
**Issue description:**
When adding `Naviga…
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`resolution_fixed` `type_bug` | by Per
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```
(gdb) bt
#0 0x00000039656329a5 in raise () from /lib64/libc.so.6
#1 0x0000003965634185 in abort () from /lib64/libc.so.6
#2 0x000000325ccbeaad…
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Make a base monster that can 2D top down view-move, look direction of player, continuously move to the player, and has stats
- [x] Movement
- [x] Look direction of cursor
- [x] Follow to attack t…
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`resolution_closed` `type_bug` | by effigy
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RPT: http://pastebin.com/WMjjHfG3
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_Issue migrated from [trac:3165](https://developer.wz2100.net/ticket/3165) at 2022-04-16 08:54:21 -0700_
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Hello @flauwekeul,
First, thank you for working on a new version of your library, it actually gave me the motivation to retake an old project.
I know the v4 is still in early stage but you provide…
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`resolution_fixed` `type_bug` | by Buginator
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```
msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x006bf2ec, const wchar_t * file=0x006bab58, unsigned int line=2266) Line 24 C+…
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some examples might be:
A*
Dijkstra
Q-Learning
Value Iteration
given arbitrary data sets with reward mappings
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As a player, I want the game to be smooth even when multiple units with AI are searching for paths to enable smooth game play experiences.
Currently, if there are more than 10+ units with AI, there…
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On a Debian system attempting to build the package (with gcc-8) from the sources provided by conan (https://bintray.com/hexdecimal/conan/libtcod%3Ahexdecimal#) I get the following errors:
```
[ 94…