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Hello! I'm currently trying to create a game with spritesheets using this crate, but I'm working with Bevy 0.10.1 whereas this crate was made with Bevy 0.9. I tried just adding it to my Cargo.toml, bu…
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## Bevy version
0.14
## What you did
_It could be I don't understand the intent behind `Time`. I thought it was meant as a gameplay clock separate from the wall clock in `Time`._
There is …
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**Editors:** @janhohenheim, @AngelOnFira, @mamaicode
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with July's news!
## Current Schedule
The deadline for…
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### Describe the project you are working on
If I want to work on a game and want to use a custom renderer like https://github.com/EmbarkStudios/kajiya for whatever reason. Or, if I want to have a Dir…
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**Is your feature request related to a problem? Please describe.**
The current design of Bevy GGRS doesn't snapshot and restore Bevy events, so events that are handled in a frame may not get handled …
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Developers use other major game engines (think Unity, Unreal, Godot). Bevy should provide a smoother on-ramp for those devs that generally know what they want to do, know how to do it in X other engin…
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https://github.com/lee-orr/dexterous_developer allow hot reaload code and build fully featured editor like Unity or Unreal Engine.
May by, in very far future it can be tried.
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Good news! Since #13248 (and #15894, #15911 and #15914) CI is now checking screenshots taken during example runs on macOS and Linux for changes.
The list of examples that are executed can be found th…
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Hello,
First of all thanks for this great plugin. I was thinking of using it for a multiplayer game in combination with the Tiled support that you recently added. One prerequisite for this is that …
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## The problem
There is not guidelines on how to make the docs for the internal crates.
#3492 is completed little by little by many people leading to a lot of inconsistency in the documentations.
…