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Let say i have a game that could have many setups and expected setup is stored outside and should be loaded into game. As example lets say i have card game for 4 players where i want to have control o…
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Is there a way, built-in already, to take the initial game state and step through the log to receive a G object back at each step?
I see the ability to do this in debug, but how can we do this in t…
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When a template has duplicate keys the resulting error is both vague (to an Onyo user) and refers to documentation from a dependency.
Template:
```
---
rating: foo
rating: bar
```
Output wh…
nhjjr updated
3 months ago
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## ゲームの分類
- 人数
- 2人が基本 (3人以上も当然ありうる)
- プレイヤーの存在しない0人ゲームも存在する (ex. ライフゲーム)
- パズルやクイズは1人ゲーム (ex. ソリティア)
- 利得の合計
- ゼロ和 or 非ゼロ和
- 有限 or 無限
- 有限なら、ゲームが終了するために満たすべき条件が与えられている
- 無限ゲームの実装は現実的に難…
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Between the problem and proposed solution below, the former is more important - someone else might come up with a better solution.
# Background
Some moves are illegal. The logic behind an illega…
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I am currently writing a game using this engine. Now this feature is required.
It's a 10-person game. In single player's mode, player will play with 9 AIs. When it's AI's turn, AI needs to operate …
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# The problems
1) **Our public rooms features are underutilized** - Even though it tooks us a lot of effort to develop, it never "catched on" with players. See the numbers below:
```
fbgDb=> SELE…
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I've been having this problem for a while, and I really think that having this built-in would benefit the community. @JoeCreates raised the issue in Slack, and I figured it was time to have a serious …
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Hi,
With a simple facelet inclusion :
```xml
```
The ajax bean call 'onchange' works perfectly when using directly the bean name ('profilCtrl') :
```xml
```
But if we use inst…
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@MatthijsBlom suggested the following concept graph, which is a good starting point for building up to a basic understanding of proper pattern matching in Haskell.
```
|
Simple P…