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Hello. I am trying to convert an old cellular automata simulation I wrote in Processing to WebGL. Your example here was the first/best one that I could find that made use of swapping or pingponging of…
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## Bevy version
0.14.0
## Relevant system information
AdapterInfo { name: "Radeon R9 200 Series, or similar", vendor: 4098, device: 0, device_type: Other, driver: "WebGL", driver_info: "2.0",…
mxple updated
2 months ago
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I realise this is quite a big feature. I've tried dabbling with some ideas a bit and been stumbling just as much. Maybe liquid blocks are best done in an iterative fashion? There are a few things need…
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Currently Terasology handle point-like lights in two separate ways, the output of which is combined via shaders.
The first method is somewhat more traditional (fully shader-based) and handles the l…
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Thanks for making this crate, it seems very useful for hardware design :)
I'm trying to implement https://en.wikipedia.org/wiki/Rule_110
What's the right way to get `posedge` to appear in this Ver…
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### Problem Description
The current terrain simulation systems do not provide a sufficiently realistic, scalable, and dynamic response to both player interactions and environmental phenomena in 2D op…
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Hi 👋, I saw your recent post over at luceneutil, I've been reading a lot of the same stuff recently.
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[10:44, 4/29/2022] SK21 Winda Wijayasari: Untuk topik saya secara umum mengenai Land use/ land cover change.
[10:46, 4/29/2022] SK21 Winda Wijayasari Inginnya pakai ABM, tetapi saya sedang nyari ba…
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Hello! I was playing with your module and since I am a HUGE fan of Cellular Automata I have some suggestions you might (or might not) taking in consideration. I am not a programmer/coder so I fear it …
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