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At the moment like 80% of people in Shattrath who are standing still are shown to other players as running, while staying still. Not sure if this happens anywhere else.
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Hello,
This Idea for character animation without rigging or bones. The idea created by pixar studios called character articulation through profile curves or Curvenent.
They have been released the…
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### Describe the bug
While playing the nightly build I noticed now Kohaku's Melty Blood characters don't display their full-screen super backgrounds properly anymore, this wasn't the case in version …
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This will involve getting rid of the old character animations and replacing with the new ones.
We will discard the old animations and replace with new ones.
Should be relatively straight forward…
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The CharacterAnimation2D and CharacterAnimation3D would be far more helpful if they demonstrated not just how to play animations, but how to tween into them (maybe only if a checkbox is checked).
In …
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This discussion carries on from issue https://github.com/AltimitSystems/mv-plugins/issues/22
The new API has support for both XML and JSON, but there's currently no documentation for either of thes…
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### Describe your bug here.
When using the change character event, the character that is swapped in by the event has all of their animations play at an incorrect framerate (or incorrect speed? I can'…
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Temporary animations for character movement (no weapon) are done.
We are going to need a way to adjust the speed at which sprites cycle. Some sprites might need to cycle slower or linger on a particu…
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I am using the API with a simple `await window.pagefind.search(query)`
Is there a way to disable the dependency from the last input?
Depending on which character I edited last, I get different res…
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**Is your feature request related to a problem? Please describe.**
In my use-case I have a main character model. This model contains all animations for the character.
I now have many other models …